The purpose of today's session was to introduce us to the various games, both software and hardware, that we might choose to use as teachers.
I have listed some of them:
Kodu Game lab - Extremely difficult! I found it frustrating to play. Also, many games were designed with a different controller, so when I tried to play them just using a computer, they didn't work! Much research and planning would be needed if I was going to use this for teaching. Have a look on the
Microsoft website dedicated to this software, to find out more.
It's supposed to be for KS2, but some think it can be used by KS1, including our tutor. I must say, that unless I spent some considerable time playing around with it, that I would find it difficult to teach! Preparation is absolutely key here. But I guess we are finding that with all our subjects!
Nintendo DSi - Dogz - can be used for science. One teacher used it with their class, where they looked at all the breeds of dogs.
To reflect on this, I think it must be difficult to get children out of a purely 'gaming' mindset, and into one where they see the learning opportunities and engage in an academic way.
Professor Layton - another Nintendo DSi game. Puzzles and problems are given to children, who play the role of a professor. There are treasure hunts and various other activities that take the Prof. on his journey. It can be used for geography, for literacy, and for mental maths. This seems like a really fun idea, using characters and role play to engage the kids. Also, it would tick a very big box for Using and Applying mathematics, that we are all so knowledgeable about, now we have done our mathematics assignments!
Nintendo Wii - Endless ocean - The object of this game is to dive into the ocean and find fish. Year 1 teachers have used this with a class to do cross-curricular projects - when they find a fish, they can write about it in their 'fishing journal'.
Year 4 classes have constructed databases of the fish.
I might also think of using it for the class to create their own set of 'Top Trumps' cards - a game they would design during ICT and Science, and play during the Golden Time at the end of a week.
We were also told about a great project, carried out by two year groups in upper KS2. This was mostly concerned with mobile learning. Pupils created a tour bus company. They planned the routes, and the costs around the company, and made a promotional video. The final part of this project was to take their video, on mobile devices, to Trafalgar square in London, and 'pitch' the idea to tourists who told them if they would use this company or not.
Ground breaking - a new teaching paradigm
This is really breaking out of the traditional teaching mode. It requires a very well resourced school.
My initial thoughts are, "When does it stop being education, and when does it start being game playing?"
This is really blurring the lines between what goes on 'in class' and what goes on during play. It is also really challenging my views on teaching. I know we need to make things fun and interesting for children, but surely we can do that through traditional means? Am I a student teacher who is horribly behind-the-times?
Look to
Tim Rylands and how he has shown that game playing can transcend from he home or playground, to the ICT suite and beyond, into the literacy, maths, or frankly, any other lesson.
Useful websites for games
The
Kent Trust has some excellent games, and links to other sites like
Sebastian Swan.
Wordle
Great, fun way to depict an essay, or in fact, any old bit of text.
A wordle of this blog:
I'm so child centric, aren't I?
All about the kids.
Making a Lego man.
Make a lego figure for jumping around on the smart board - useful for number lines!
All the class could have their own, and use them in various ways. It could be good for behaviour management, having them all on a smart notebook page, then moving them up or down depending on how the children are behaving...